From 9th to 16th January 2020, the Training Event of the KA2 Digital Skills 4 All project was held at the headquarters of Nooruse Maja, in Parnu, Estonia. The participants, in total, were 20 from four different countries, Italy, Bulgaria, Portugal and Estonia. The Training Event began with activities to break the ice among the various participants, followed by a team building to carry out activities with different methods and games.
The participants were adult educators of each partner organization needed to gain a better understanding of ICT and digital skills education and the role of non-formal learning and informal learning in supporting adult formal education pathways. Indeed, in the training were used a non-formal and formal learning methodology. It was organized by Nooruse Maja.
The first aim of this training event was to check if participants through taking the e-learning modules (IO1)) learnt the skills needed to deliver basic digital skills education to low-skilled or low-qualified adults. The second aim was to push participants to contribute through the sharing of good practices, recommendation and creation of new educational resources during the project to the development of the Digital Guide of best practices (IO3). The course lasted 6 days and in the course both theory and practice were taught. All the best practices and recommendations generated by project participants will be inserted and mentioned in the Digital Guide (IO3).
A detailed schedule of activities was developed during the project second intermediate meeting. For the organization of this training were taken in consideration the outcome of the e-learning modules (IO1), the learning process of participants and overall progress of the project. However, during the training some sessions was dedicated to:
-how technology should be integrated into adult basic skills education,
-how participants should start implementing what learned in their local contexts,
-how to use the Training Materials handbook (IO2)
-how to use several teaching methodologies which incorporate digital technology in adult education in order to determine what might be learned from these studies in order to collate a set of good practice guidelines.
-how to create communication sites using different platforms such as Trello, Powtoon and Kahoot.